About FusionFall: Retro Edit
FusionFall: Retro is the complete recreation of the original FusionFall game as it was in early 2010. Read on for more information about the game.
NOTE: This page is a work in progress.
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FusionFall: Retro was first revealed in early 2016 in a surprise reveal by the developers of FusionFall: Legacy. At the time, there was much anticipation for the demo of FusionFall: Legacy, which was going to be an extremely small sample of the upcoming revamped version of FusionFall. Once Retro was revealed, the demo was cancelled, and it was announced that Retro would eventually replace the demo. Retro is being developed by a team of three experienced people — Kevman95, womayhem, and Joshsora.
Retro uses files from the original game, such as monsters, NPCs, and locations, but on a new server. The game will also have a much improved system to stop hacks and exploits. Nothing that was released in FusionFall past Retro's cutoff date, which is somewhere in early 2010, will not be included — meaning no newer missions (such as the Adventures), NPCs, or Nanos (only the original 36 will be included — see below), as well as no Academy or features introduced as of its creation, such as gliding or dashing.
All 36 original Nanos return for FusionFall RETRO. Nanos are obtained by obtaining enough Fusion Matter (FM) and leveling up. Each level grants a different Nano Mission, which needs to be completed in order to obtain the Nano.
These are all of the Nanos available in FusionFall RETRO.
While no exact release date has been given, the developers have confirmed that "the game will release sometime in 2016." Before the release, Retro will have a closed beta test for a few days in order to test functions and server strength. Access to the closed beta will be given to people who took part in Retro testing previously, as well as at random to random forum users. After those few days, there will then be an open beta, followed eventually by a full release.